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05

2011-Apr

CS 1.6 : 3 . HLAE Advanced Functions(advance)

작성자: [레벨:30]G.cfg 등록일: 2011-04-05, 16:24:44 IP ADRESS: *.56.89.94 조회 수: 1407

HLAE Advanced Functions.

MATTE 


Set mirv_matte_setcolor 0 255 0 and mirv_movie_splitstreams 3

And we get 2 picture streams, one will have the world, one the entity (the one we have to chroma key green)

Record, examples ( click for zoom ):

29.jpg 30.jpg 31.jpg 32.jpg 33.jpg 34.jpg 35.jpg 36.jpg 37.jpg 38.jpg

In the same category, MATTE , we have a function that makes using a wall hack or spam maps obsolete (MATTE because it only works with splitstreams 3):

Set mirv_fx_xtendvis 1 and mirv_matte_xray 1

Record, examples ( click for zoom ):

39.jpg 40.jpg 41.jpg 42.jpg 43.jpg 44.jpg 45.jpg 46.jpg 47.jpg 48.jpg 

WIREFRAME Wireframe works with all splitstreams modes:

Set mirv_movie_wireframe 0|1|2|3 (1 - world, 2 - entity, 3 - both in wireframe) 

And the size: mirv_movie_wireframesize 1 (2 thicker, 3 thicker etc)

Record, examples ( click for zoom ):

49.jpg 50.jpg 51.jpg 52.jpg 53.jpg 54.jpg 55.jpg 56.jpg 57.jpg 58.jpg 

WH Replaces the spam maps and other wall hacks.

Set mirv_fx_wh_enable 1 

Record, examples ( click for zoom ):

59.jpg 60.jpg 61.jpg 62.jpg 63.jpg 64.jpg 65.jpg 66.jpg 67.jpg 68.jpg

ZOOMING I use zooming for most of my camera work.

Set mirv_ zoom_start for a default big zoom

Or mirv_zoom_digital 25 and mirv_zoom_optical 5 than mirv_ zoom_start for a smaller zoom.

Record, examples ( click for zoom ):

69.jpg 70.jpg 71.jpg 72.jpg 73.jpg 74.jpg 75.jpg 76.jpg 77.jpg 78.jpg

LIGHTMAP Used in HUSH.

Set r_detailtextures 0 for this function to work.

Then mirv_fx_lightmap 1, which replaces the white walls function in any OGC.

Record, examples ( click for zoom ):

79.jpg 80.jpg 81.jpg 82.jpg 83.jpg 84.jpg 85.jpg 86.jpg 87.jpg 88.jpg

Or mirv_fx_lightmap 2 Textures with no shadows, full bright.

Record, examples ( click for zoom ):

89.jpg 90.jpg 91.jpg 92.jpg 93.jpg 94.jpg 95.jpg 96.jpg 97.jpg 98.jpg

CAM EXPORT Used for 3D work.

Set mirv_movie_export_cammotion 1 and we will have a .BVH file that can be imported in programs with a 3D space like C4D/3DMax/AE

Tutorials by msthavoc: Camera 4D 3D Max After Effects, the 3DMax tutorial is very easy!

Record, examples ( click for zoom ):

99.jpg 100.jpg 101.jpg 102.jpg 103.jpg 104.jpg 105.jpg 106.jpg 107.jpg 108.jpg 

HUD SEPARATE Separating the hud allows you to do effects on the footage that will not appear on the CROSSHAIR/KILL TEXT or effects only on the CROSSHAIR/KILL TEXT.

Mirv_movie_separate_hud 1 you will have 2 more picture streams, "hud_color" and "hud_alpha", that you open in Vegas at capturing FPS (you cannot make them AVI in virtual dub or videomach).

1' Layer: Hudcolor, Mode ADDITIVE.
2' Layer: Black Solid, Mode MASK.
3' Layer: Hud Alpha, Mode Source Alpha, Mask Generator on Default (Luminance), Child of 2' Layer.
4' Layer: Game Footage, Mode Source Alpha.

Record, examples ( click for zoom ):

109.jpg 110.jpg 111.jpg 112.jpg 113.jpg 114.jpg 115.jpg 116.jpg 117.jpg 118.jpg 

DEPTHDUMP we use depthdump to get the "Depth of Field" effect.

Mirv_movie_depthdump 1 you will have another picture stream called "depth_all" (or depth_world and depth_entity if you use splitstreams 3) that you open in Vegas at capturing FPS (you cannot make them AVI in virtual dub or videomach).

1' Layer: Depth Alpha, Mode MASK, Mask Generator on Default (Luminance)
2' Layer: Game Footage, Mode Source Alpha, Gaussian blur, Child Of 1' layer.
3' Layer: Game Footage, Mode Source Alpha.

Record, examples ( click for zoom ):

119.jpg 120.jpg 121.jpg 122.jpg 123.jpg 124.jpg 125.jpg 126.jpg 127.jpg 128.jpg

SAMPLING Beta (Only works with splitstreams 0 now)

We set mirv_sample_enable 1 and we set mirv_sample_sps based on mirv_movie_fps (which is based on the slow motion we want) 

Why don't we use 30 FPS on every clip ? Easy : in Vegas when we set velocity to 50% on a clip that clip reaches 50% by doubling frames, if it has 30 FPS at 100% it will have 15 FPS at 50%.

For render 25 FPS and sampling 3x :

If we use velocity 33%-300% then we need mirv_movie_fps 75 and mirv_sample_sps 225
If we use velocity 25%-300% then we need mirv_movie_fps 100 and mirv_sample_sps 300
If we use velocity 20%-300% then we need mirv_movie_fps 125 and mirv_sample_sps 375
If we use velocity 10%-300% then we need mirv_movie_fps 250 and mirv_sample_sps 750

For render 30 FPS and sampling 3x :

If we use velocity 33%-300% then we need mirv_movie_fps 90 and mirv_sample_sps 270
If we use velocity 25%-300% then we need mirv_movie_fps 120 and mirv_sample_sps 360
If we use velocity 20%-300% then we need mirv_movie_fps 150 and mirv_sample_sps 450
If we use velocity 10%-300% then we need mirv_movie_fps 300 and mirv_sample_sps 900

For render 40 FPS and sampling 3x :

If we use velocity 33%-300% then we need mirv_movie_fps 120 and mirv_sample_sps 360
If we use velocity 25%-300% then we need mirv_movie_fps 160 and mirv_sample_sps 480
If we use velocity 20%-300% then we need mirv_movie_fps 200 and mirv_sample_sps 600
If we use velocity 10%-300% then we need mirv_movie_fps 400 and mirv_sample_sps 1200

Do now go lower with velocity! A 30 FPS clip with velocity 50% will run at 15 FPS and will look bad no matter what sampling was used.

Other advantages: 

-A lot faster work in vdub.
-A lot faster work in Vegas.
-A lot faster render in vdub/Vegas 


Record, examples ( click for zoom ):

129.jpg 130.jpg 131.jpg 132.jpg 133.jpg 134.jpg 135.jpg 136.jpg 137.jpg 138.jpg

In the end, a good HLAE cfg will look like this: (like in my MM pack) :

Mirv_movie_export_sound 1 (Pictures and sound synced)
mirv_movie_filename: XXX or "d:/HLAEclip/xxx" (Pictures with the name we wrote, in the location we wrote)
mirv_movie_fps 200 (Pictures at the FPS we wrote)
mirv_crosshair_fps 200 (Crosshair that looks like 72 FPS crosshair)
mirv_movie_noadverts 1 (Clean pictures, no valve ads on the walls, no scoreboard, no orange box ad on the scoreboard)
mirv_fx_noblend 1 (Clean pictures, no white screen on IN-EYE/POV, no FADE2BLACK on HLTV)
mirv_matte_setcolor 0 255 0 (Green matte colour)
mirv_zoom_digital 25 (Small zoom to start with)
mirv_zoom_optical 5 (Small zoom to start with)
mirv_fx_skyhd 1 (High quality sky) 



Extra:

Cl_fixtimerate 7.5 for recording clips and Cl_fixtimerate 0 for recording campaths.

Ex_interp for HLTV: 0.05 minimum, maximum 0.1
Ex_interp for IN-EYE/POV: 0.02 minimum, maximum 0.1

It is very important that you test ex_interp with playback rate 1/4 to see any problems (models or crosshair will look weird)

Do not forget the first step, DEMO TOOLS (no one wants to see the scoreboard and the valve orange box in a movie)
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